Monday, 4 February 2013

Half-Term Homework

http://www.contmediaissues2012.blogspot.co.uk/

Lesson Fifteen and Half Term Work

REMEMBER Thursday's lesson is cancelled due to a year 1 parent consultation evening. This work must ALL be finished by the first lesson back after half term.

1. Turn your prompt question one mind map into a prezi and upload it to your blog - INDIVIDUALLY.

2. Write an essay response (minimum of 1000 words) on the relevant question for your theme. These must be typed, printed out and brought to the first lesson after half term (Monday 18th Feb)

Media in the Online Age Essay Question:
“The impact of the internet on the media is revolutionary”. Discuss.

3. Look at prompt question two and start collecting images for the info film you will be making in response to prompt question 2. Either upload them to your blog, or put them on flickr, or save them on a memory stick.

Wednesday, 23 January 2013

Web 2.0

Questions

What is Web 1.0?
Web 1.0 was the beginning  of web design, HTML encoding and browsers such as Netscape Navigator (Instead of Internet Explorer) and pre-google  search-engines. Because of Web 1.0 limited bandwidth, the web was usually just for reading and browsing, even audio and video content wasn't very practical. Web 1.0 was also very difficultly to use, although an exciting development it was more for the technological geeks and millionaire hobbyists.

What is Web 2.0?
In 2004 web 2.0 revolution started, thanks to things such as wikis, web-blogs (blogs), folksonomies and social-networking sites. Web 2.0 allowed ordinary users begin to write,post and publish content without the need for special software. Popular websites such as YouTube and Flickr were created with web 2.0, they are also good examples of folksonomies- social-tagging sites allow users to upload, index search out and view their own content. Facebook, Bebo (Not Now) and MySpace (Not Now) are hugely popular social-networking sites, which allow users to personalise their own profiles,generate audio-visual content,play games, join various groups and networks, and make connections with other users, whether they are strangers or old friends. According to estimates there are at least 8.5 million blogs floating around cyberspace. Wiki pages are open to allow user to edit and follow the editing of other users, and also amend their content. All these applications make web 2.0 dynamic and democratic than it's predecessor.

What does Chris Anderson say about Web 2.0?
 Web 2.0 is creating unlimited demand for almost anything and everything

What is the Long Tail?
The Long Tail is a book written Chris Anderson about why the future of business is selling less of more

What does Andrew Keen think about Web 2.0?
"Today's media is shattering the world into a billion personalized truths, each seemingly equally valid and worthwhile" He also claims that blogs often amount to veiled coporate propaganda peddled by bogus individuals; that YouTube is a site of anarchy wherein anyone can broadcast their camcorder footage with scant regard for professional ethics or media regulations; that wikipedia reflects the wisdom of the mob (in contrast to Encyclopedia Britannica); and google algorithmic logic has become the answer to anything.

What does Keen say are the problems of anonymity?
" Another nameless amateur video becomes a YouTube hit; nondescript authors masquerade as friends on the blogosphere; and sexual predators masquerade as friends on social-networking sites. Second life is perhaps the ultimate expression of keens cult of amateurish anonymity and childish escapism. To be anonymous is to be unaccountable for ones content- a worrying diversion from long-standing principles of personal responsibility and identification.
How far does Web 2.0 embody Tim Berner's Lee's original intention for the internet?

What is P2P and what impact does it have on the music industry?
P2P stands for Peer-to-Peer, file-sharing software enabled users to search out libraries of music on sites such as PirateBay and Napster (Now operating legally) Napster  allowed users to download tracks free of charge and without restriction. The new-media-enabled P2P technologies behind MP3 file-sharing effectively weakened the traditional divided between producers (industry) and consumers (audience, and forced a transformation in the circulation of media products- not just music,but films, video games tv and a whole range of other content. 

Monday, 14 January 2013

Case Study Links- Video Games

http://www.forbes.com/sites/ciocentral/2012/08/01/the-coming-video-game-distribution-platform-wars/

This article is about the future of gaming distribution. It looks gaming is going to take the same turn as film is, in this day in age shops like blockbuster aren't doing as well as they used to, mainly  because people prefer to stream a film from their TV, PC and games console from home rather than traveling outside to go and rent a film or purchase one. Netflix and Lovefilm offer these services and they are slowly growing. Netflix has found the most success with 23 Million Subscribers in the US only. A study last year claimed that Netflix account 32.7% of Peak US internet traffic. But now the gaming industry is beginning to peak in cloud gaming.

Online game sales are expected to surpass retail sales by next year. EA have said they expect to be 100% digital in the near future. There's a leading player, which is Steam. Steam is the leading PC game distribution site with 40 million users. EA's Origin which is focused on digital distribution rather than steaming has 21 million users on PCs and mobile devices. EA believe that they can surpass Steam, and be the Facebook to Steam's MySpace. Activision couls also do this, as they own the successful franchise Call of Duty, they will be able to tie the next PC verion of COD to their own online store, this could generate millions of accounts- this is similar to what EA did with Battlefield 3 and what Valve did with Half-Life 2.

http://www.learn-cocos2d.com/2011/12/history-future-video-game-distribution/

This article is about the history and future of video game distribution. Soon boxed retail game will be a thing of the past, the same goes with Blu-Ray, it is inevitable, because video games and film are moving towards their most natural distribution media format: Instant digital home delivery. This would allow publishers to reduce risk in inventory and cut out the retail middle-man, which will allow publishes to take full control on pricing and availability .

1970s - 5.25" Floppy
1980s - 3.5" Floppy
1990s - CD-ROM
2000s - DVD- ROM
2010s - Online
2020s - Streaming

CD-ROM- 1985-2007: PC (DOS), Playstation, Dreamcast
DVD-ROM- 1996- In Use: PC(WIN), Playstation 2, Xbox
Blu-Ray- 2006- In Use: Playstation 3

http://www.guardian.co.uk/news/datablog/2009/jun/09/games-dvd-music-downloads-piracy
From looking at this graph it is clear that the sales of Video Games have increased  dramatically, if this graph continued into 2012 I think it will show the video game sales increasing further.

http://www.gamesradar.com/a-brief-history-of-video-game-piracy/

This article gives a brief history of video game piracy, going all the way back to Nintendo Entertainment System and the spectrum. It seems however hard companies fight to stop piracy the pirates will find a way around that, and this has been the case for many years. Such as the PSP; Sony would keep on updating the psp with current firmwire to counter the pirates custom firmware 


Thursday, 10 January 2013

Map Of Online Communities

Map of Online Communities

The Questions & Key Terms

1. How have online media developed

2. What has been the impact of the internet on media production

3. How is consumer behaviour and audience response transformed by online media, in relation to the past

4. To what extent has convergence transformed the media


Key Terms

The Long Tail-

Tim Berners Lee-  The creator of the world wide web (WWW)

Web 2.0- A second generation of the WWW, focused on the ability to help people collaborate and share information online.

File Sharing- This is the public or private sharing of files online, can be legal and illegal

Distribution -

Remixing (On YouTube)- Such as CassetteBoy on YouTube, who cuts clips and puts them back together to create something different

Film Piracy - Film piracy is the sharing of films illegally online or physically, usually films that are currently out in the cinema.

Digital Technology and Change-

Social Networking- A dedicated website or application which enables users to communicate by sharing information,photos and messages.

Second Life- Second Life is a virtual world where people can create avatars and live in this virtual world, creating a new life.

Convergence- The combining of different forms of technology.

Convergence Culture- Bringing together all the types of convergence, such as global etc.

Music Downloads- This is digitally downloading music, which could be tracks or albums.

Memes- A concept which spreads from person to person across the web, this could be images, phrases or videos.

Identity Online-Information on the internet about an individual